Episodes
Friday Dec 11, 2020
#006 Culturalization - Kate Edwards
Friday Dec 11, 2020
Friday Dec 11, 2020
In our newest episode of "devcom podcast" our host Lars Janssen welcomes Kate Edwards (Executive Director of the Global Game Jam). With Kate we speak about her career and how to start as a geographer for Microsoft Encarta and becoming an expert for culturalization, cartography and cultural sensitivities in video games. Also we get some special insights about the different markets and how to success in an unkown territory.
- 00:00:00 Welcome
- 00:00:43 Introduction Kate Edwards
- 00:05:13 The state of the industry
- 00:12:39 What other industries can learn from us
- 00:17:10 Feeling empathy in Video Games
- 00:20:28 Bringing games to different markets
- 00:29:58 Working with local teams
- 00:36:00 Inclusion in a company
- 00:40:20 Tranformation of the gaming industry
- 00:45:05 The passion of making games
- 00:50:22 What do we all need to learn to lead this industry to a better future
- 00:56:22 How to discover und set up structures against toxic behaviors
- 01:04:10 Talk about the online harassment hotline
- 01:08:26 Handle the different political stands
- 01:16:30 Goodbye
Monday Dec 07, 2020
#005 Developing for multiple plattforms - Mikka Luotio
Monday Dec 07, 2020
Monday Dec 07, 2020
In this new episode of our "devcom podcast" our host Lars Janssen speaks to Mikka Luotio. Mikka has over 15 years exeperience in building and leading teams in Business development, Game production, Marketing, Product management & Partnership relations and is now Senior Business Development Manager at Xsolla in Berlin. Mika talks about the challenges and opportunities of developing games for different platforms.
00:00:00 Welcome
00:01:22 Introduction Mikka Luotio
00:05:05 How does the mobile market evolves in the last decade
00:15:07 Will Plattforms like Apple and Google open up more?
00:20:38 The challenges of working with crossplay
00:25:52 How Xsolla help independent studios
00:28:10 Bringing games to multiple plattforms
00:33:23 Do more developers focus on crossplay and can small studios keep up?
00:37:12 Be competitive with a new game
00:41:54 The imporantance of influencers on different plattforms
00:45:35 the biggest challenge for publishers
00:50:13 Goodbye
Friday Dec 04, 2020
#004 Power of community management - Philomena Schwab
Friday Dec 04, 2020
Friday Dec 04, 2020
In our latest episode of "devcom podcast" our host Lars Janssen welcomes Philomena Schwab. Philomena is a Swiss game developer, co-founder of Stray Fawn game studio and a board member of the Swiss Game Developers Association. She tells us about her experiences in founding a small studio in Switzerland as well as the power of good community management. You can take a closer look at the studio in their dev diary.
- 00:00:00 Welcome
- 00:00:42 Introduction of Philomena Schwab
- 00:01:28 The swiss game hub
- 00:03:04 Getting developers to switzerland
- 00:05:29 Swiss industry assosiation
- 00:08:04 Build and lead your own studio
- 00:11:06 Community-Building as an Indie-Studio
- 00:16:38 Keys for a successful crowdfunding campaign
- 00:20:25 Interacting with the community
- 00:24:53 Talking about the new Game "The wandering village"
- 00:31:46 Multiple roles in a small team
- 00:35:56 Entry roles in the business
- 00:40:40 Organize an indie studio
- 00:44:35 F2P or Freemium?
- 00:51:05 Is self publishing the right way for indies?
- 01:00:24 The importance of getting vocal
- 01:08:05 Goodbye
Thursday Dec 03, 2020
#003 Music Composing - Gareth Coker
Thursday Dec 03, 2020
Thursday Dec 03, 2020
Right from the outset, music has been a vital part of video games. From chiptunes to the first orchestral recording, music has always enhanced the entire feel of games. A soundtrack can make the difference between a good game and an epic experience. In this episode of "devcom podcast", our hosts Lars Janssen and Nico Balletta welcome composer Gareth Coker. He is well known for his scores for Ori and the Blind Forest and Ori and the Will of the Wisps.
Gareth gives us some insights into the work of a composer of video games music. How does it compare to composing a movie soundtrack? How important is it for the composer to play the game, and how do indie studios benefit from early engagement of an audio specialist?
Content:
- 00:00:00 Welcome
- 00:00:59 Introduction Gareth Coker
- 00:05:04 How does a videogame composer work
- 00:10:02 Get the composer to your project
- 00:18:12 Is it neccessary to play the game
- 00:23:20 Working with Indies
- 00:32:15 Creating memorable moments
- 01:02:20 Finding the right tone
- 01:08:40 Personal favorite moments in videogames
- 01:13:30 How does a pandemic change the view on working
- 01:19:07 Creating diversity
- 01:29:25 Getting Inspiration
- 01:38:15 The personal signature
- 01:41:02 Goodbye
Wednesday Dec 02, 2020
#002 Intellivision - With Tommy Tallarico, David Perry, J Allard and Hans Ippisch
Wednesday Dec 02, 2020
Wednesday Dec 02, 2020
This is the rerelease of the first episode of "devcom podcast". Our host Lars Janssen welcomes the top management tier of Intellivision Entertainment: legendary videogames composer and CEO, Tommy Tallarico; renowned game developer and board member David Perry; Xbox veteran and the company’s global MD, J Allard, and their President of European Operations, Hans Ippisch.
They talk about how they pooled their experience to release the new family home video game console Amico (Italian for “friend”). Their idea is to bring families together again in front of the TV to enjoy easily accessible games. What brings this team together? What is the vision behind Amico and how do developers benefit from this?
Content:
00:00:00 Welcome
00:01:14 The Vision of Amico
00:11:20 Building the Games
00:18:30 Supporting the developer
00:30:15 How to bring the Amico to the People
00:34:10 Building an experience
00:39:18 Who buys Videogames?
00:44:59 Easy access is the key
00:53:27 Talking about the Amico games
01:07:39 Finding the perfect audience
01:20:35 Family friendly brands
01:28:50 Looking into the future
01:34:50 Working for Intellivision
01:40:33 The Passion
01:47:44 Goodbye
Tuesday Dec 01, 2020
#001 Gaming behind the Iron Curtain - with Andrada Fiscutean and Jarsolav Svelch
Tuesday Dec 01, 2020
Tuesday Dec 01, 2020
Growing up in the 80s was almost fantastic in western europe. Access to new electronic devices and growing up with computers and consoles. But behind the iron curtain that is a different story. Lars speaks with Andrada Fiscutean and Jaroslav Švelch how it was to design games and get access to computers in eastern europe. They speak about building computer clones and creating games against the regime.
00:00:15 Welcome
00:01:28 Introduction Andrada Fiscutean
00:03:11 Introduction Jaroslav Svelch
00:05:11 Work at computers in the 80s behind the iron curtain?
00:08:56 Getting a computer
00:14:41 How to get the knowledge to build computers?
00:18:36 Meeting other computer fans
00:20:31 sharing knowledge with other countries
00:23:37 Game developing behind the iron curtain
00:28:41 Does the society recognise this scene?
00:31:38 Getting a job
00:33:21 Games againts the regime and bringing that back
00:37:21 What kind of role did games play back then?
00:40:41 What happend after the fall of the iron curtain?
00:46:59 Talking about the actual situation for game developers in eastern europe
00:50:56 Goodbye
Play "Indiana Jones in Wenceslas Square"
Order the Book "Gaming the Iron Curtain" from Jaroslav Švelch