Episodes
Wednesday Feb 17, 2021
#016 A healthy company culture - Jens Begemann
Wednesday Feb 17, 2021
Wednesday Feb 17, 2021
Jens Begemann is the co-founder of Wooga. In this episode of "devcom podcast" he gives us an overview of the importance of a healthy company culture and creating a safe working environment for everyone.
- 00:00:00 Welcome
- 00:00:23 Introduction of Jens Begemann and Wooga
- 00:02:11 Why did you sell your successful company?
- 00:11:26 Looking for new roles
- 00:13:05 The importance of company culture
- 00:15:50 Handing over the culture
- 00:19:06 How do you deal with a crisis like covid-19
- 00:23:51 Cotribute to climate change as a company
- 00:28:40 A welcoming and safe environment for minorities
- 00:32:25 Creating social responsibilty
- 00:42:02 Success factors in F2P
- 00:53:28 Trends in the Market
- 00:59:38 The importance of community and events
- 01:02:44 Goodbye
Thursday Feb 11, 2021
#015 Voice Acting - David Bateson and Mark Estdale
Thursday Feb 11, 2021
Thursday Feb 11, 2021
In todays episode of "devcom podcast" our hosts Lars and Nico speaks to David Bateson and Mark Estdale. Mark is a british sound engineer and voice director and David
is the legendary voice of Agent47 from the Hitman Series. Both give us a deep overview in the voice and sound production for a videogame. With a longtime experience in the business they share some imporant informations for young developers. So listen carefully.
- 00:00:00 Welcome
- 00:00:52 Introduction David Bates
- 00:03:12 Introduction Mark Estdale
- 00:08:35 The perfect way to record lines
- 00:20:55 They Journey as Agent47
- 00:26:39 The impressive amount of dialog in a videogame
- 00:29:05 Did the process of recording changed?
- 00:39:15 A missing dog!
- 00:39:42 Moving wit the process of recording
- 00:44:59 Finding new sounds
- 00:50:04 Difference between voice acting for games or films
- 01:01:13 The appriaction of a game
- 01:04:00 Tips for recording and voice acting
- 01:08:57 Quote Trivia (Put that cookie down!)
- 01:33:58 Goodbye
Wednesday Feb 03, 2021
#014 Publishing as an Indie - Odile Limpach
Wednesday Feb 03, 2021
Wednesday Feb 03, 2021
Todays guest Prof. Odile Limpach has over 25 years experience in this industry. She is co-founder of spielfrabrique and professor at the Cologne Game Lab for Economics and Entrepreneurship. With our host Lars she speaks about her move from a big studio to founding her own company and the possibilities to publish as and Indie-Studio.
Friday Jan 29, 2021
#013 Launch and market a game - Christian Pern
Friday Jan 29, 2021
Friday Jan 29, 2021
Your game is ready! So what´s next? The launch, but how? and how does anyone notice it? In this episode of "devcom podcast" our host Lars Janssen speaks with Christian Pern. He is the Chief Marketing Officer of InnoGames. He has a lot of experience in release and mareket a video game and shares some of his insights like shares and revenues.
Tuesday Jan 12, 2021
#012 Survive as an Indie-Team - Johanna Janiszewski
Tuesday Jan 12, 2021
Tuesday Jan 12, 2021
In this Episode of "devcom podcast" our host Lars Janssen speaks with Johanna Janiszewski. Together with her husband she founded in 2016 her studio Tiny Crocodile Studios in Berlin. Their debut game "Monkey Swag" received the "Best Kid Award" at the "Deutscher Computerspiel Preis" in 2018. Johanna talks about founding a Indie-Studio, creating games and offer other services like coaching to survive as a small studio.
Tuesday Jan 05, 2021
#011 F2P Market - Teut Weidemann
Tuesday Jan 05, 2021
Tuesday Jan 05, 2021
With Teut Weidemann we welcome a real veteran of the German games industry. He was part of one of the first German game studios, Rainbow Arts, and worked for companies like Microsoft and Ubisoft. For more than a decade he has been the expert in F2P Games. In this episode of "devcom podcast" he gives us some insights into the F2P Market.
- 00:00:00 Welcome
- 00:00:41 Introduction of Teut Weidemann
- 00:03:00 Falling in Love with F2P
- 00:07:05 Success of F2P and leaving P2W aside
- 00:09:33 The concequenses of a Paywall and their alternatives
- 00:12:11 Creating a successfull F2P-Game
- 00:15:20 White spots in the Market - Product Positioning
- 00:22:21 What should you focus on?
- 00:28:26 Track everything you need, but how?
- 00:32:15 Form a new title and create a second hit
- 00:37:50 Do´s and dont´s about Moneytization
- 00:47:07 From traditional to F2P game development
- 00:58:40 F2P of Next Generation Consoles
- 01:02:30 Goodbye
Tuesday Dec 29, 2020
#010 Build up a studio - Astrid Mie Refstrup
Tuesday Dec 29, 2020
Tuesday Dec 29, 2020
-
00:00:00 Welcome
-
00:00:33 Indroduction Astrid
-
00:03:13 Finding the right company name
-
00:04:35 Building up a company with a safe environment
-
00:08:35 Speaking about policies
-
00:12:34 Approching new people for the company
-
00:15:31 Finding the perfect team size
-
00:16:52 Uploading the employe handbook (link)
-
00:18:07 Getting ideas and inspirations for the working culture
-
00:21:33 Talking about the new game Welcome to Elk
-
00:25:41 Trigger Emotions in a game
-
00:28:37 Talking about Kowloon Nights
-
00:31:26 How work the funding in Kowloon Nights
-
00:33:04 Pitch a game to Kowloon Nights
-
00:36:11 Translate between investors and developer
-
00:38:55 Good advice for publishing
-
00:43:35 Goodbye
Tuesday Dec 22, 2020
#009 Alignment and Remote - Christopher Schmitz
Tuesday Dec 22, 2020
Tuesday Dec 22, 2020
Christopher Schmitz has a long time experience in the video games industry. Starting in the Demoscene his history looks like the who is who of the business like Blue Byte, Quantic Dream, IO Interactive, EA Ghost Games and now Remedy. As a COO (Chief Operating Officer) his last project was the well received title Control. In our newest epsiode of "devcom podcast" our host Lars Janssen speaks with Christopher about alignment of teams and also how to change from office work to remote. Not only in the times of a pandemic but also for the future of a digital business.
Friday Dec 18, 2020
#008 Diversity and inclusion - Reneé Gittins
Friday Dec 18, 2020
Friday Dec 18, 2020
We proudly welcome Reneé Gittins. Reneé is the Executive Director of the IGDA (the International Game Developers Association) and CEO of Stumbling Cat, creator of “Potions: A Curious Tale”. Our host, Lars Janssen, chats with Reneé about the importance of diversity and inclusion. She shares her experience in what companies can do to create a safe environment for everyone, and also how to handle difficult situations.
- 00:00:00 Welcome
- 00:00:39 Introducing Reneé Gittins
- 00:02:26 The State of the Industry
- 00:06:26 Building an open minded team
- 00:09:14 Hiring new teammembers
- 00:12:05 How to deal with harassement and toxic behaviors
- 00:19:34 Increasing the level of psychological safety
- 00:22:11 How did the pandemic affected the games industry?
- 00:25:33 What need people learn to provide good leadership
- 00:27:12 The work of the IGDA
- 00:32:57 The loose of the social contact in these times
- 00:35:57 What kind of groups is affected the most by covid?
- 00:39:45 Is there a way back after the pandemic?
- 00:44:17 Talking about the game developer crisis conference and webinar series
- 00:48:23 Reneé talks about her way into the games industry
- 01:00:07 Goodbye
Tuesday Dec 15, 2020
#007 Game development behind the iron curtain - Szilárd Matusik
Tuesday Dec 15, 2020
Tuesday Dec 15, 2020
Moleman 4 is a documentary about game developement in hungary right within the cold war. An unknown fact is that many ames for the Commodore 64 were developed by Novatrade in Hungary. Szilárd Matusik made a documentary about this time and revealed some interesting facts. In this episode of ""devcom podcast" our host Lars Janssen talks about the documentary and how it was to develop a game behind the iron curtain.
- 00:00:00 Welcome
- 00:01:11 Introduction Szilárd Matusik
- 00:02:23 Remembering the first gaming experience
- 00:04:05 Making a documentary about gaming history
- 00:09:37 How game development starts in hungary in the 80s
- 00:18:07 Reverse engineer the hardware
- 00:22:36 The structure of the teams
- 00:29:35 Creative ways in developing
- 00:31:48 How game development evolved
- 00:36:51 Pitching games to Nintendo
- 00:41:00 Developers on fire
- 00:42:41 Why Novatrade vanished
- 00:48:07 Hungarin game developers today
- 00:51:44 How to support the work Szilárd Matusik
- 00:53:24 Goodbye